They just stand idle, they don't attack me. What's the problem?
I already set the appear script to dark ai enemy script.
desc = Devourer
;Triggers
;WALKING WAYPOINTS
:state=0,aitargetdistwithin=300:state=50,airotatetotarget,aisettarget,sound=audiobank\dungeonpack\devourer_intro.wav
;:waypointstate=0:animate=2,waypointstart
;:waypointstate=3:animate=2,waypointnext
;:waypointstate=4:animate=2,waypointrandom
;:waypointstate=5:animate=2,waypointreverse
;DETECT PLAYER
:state=50,aitargetdistwithin=300:waypointstop,airotatetotarget,aisettarget,setframe=1,state=1
:state=50,aitargetdistwithin=200:waypointstop,state=3
:state=1:incframe=1
:state=1,frameatend=1:sound=sound=audiobank\dungeonpack\banshee_intro.wav,state=50
:state=1,aitargetdistfurther=300:waypointstop,airotatetotarget,animate=1,state=50
:state=1,aitargetdistwithin=200:waypointstop,animate=2,state=3
;Select Attack
;walk
:state=3,aitargetdistwithin=200:waypointstop,airotatetotarget,animate=3,aisettarget,aimovetotarget,state=3
:state=3,aitargetdistfurther=200:waypointstop,airotatetotarget,aisettarget,aimovetotarget,animate=1,state=0
:state=3,aitargetdistwithin=60:state=4
;Choose attack
:state=4,aitargetdistwithin=60,random=2:waypointstop,airotatetotarget,setframe=94,state=5
:state=4,aitargetdistwithin=45,random=2:waypointstop,airotatetotarget,setframe=95,state=7
;attack1
:state=5,framebeyond=94 14,aitargetdistwithin=60:aisetmeleedamage=10,aiusemelee=1,sound=audiobank\dungeonpack\devourer_attack.wav,state=6
:state=5:incframe=94,airotatetotarget
:state=5,frameatend=94:animate=10,state=50
:state=6:incframe=94,airotatetotarget
:state=6,frameatend=94:animate=10,state=50
:state=6,aitargetdistfurther=200:waypointstop,airotatetotarget,state=50
;attack2
:state=7,framebeyond=95 14,aitargetdistwithin=45:aisetmeleedamage=10,aiusemelee=1,sound=audiobank\dungeonpack\devourer_attack.wav,state=8
:state=7:incframe=95,airotatetotarget
:state=7,frameatend=95:animate=10,state=50
:state=8:incframe=95,airotatetotarget
:state=8,frameatend=95:animate=10,state=50
:state=8,aitargetdistfurther=200:waypointstop,airotatetotarget,state=50
I love to make games