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FPSC Classic Scripts / Enemies are deaf?

Author
Message
Deine Mutter
11
Years of Service
User Offline
Joined: 13th Jan 2015
Location:
Posted: 9th Apr 2016 14:44
How do I make characters react to gunshots?
ncmako
14
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 11th Apr 2016 02:32
Hi Deine Mutter
There are several ways. Look into the syntax list. there's "damageby=x"
and the "health" conditions and actions. Also if it's and NPC there is
"shotdamage=x and shotdamagetype=x"
But like I said it depends on what your trying to achieve?
best
My games never have bugs. They just develop random features..
Lots and lots of random features...
Deine Mutter
11
Years of Service
User Offline
Joined: 13th Jan 2015
Location:
Posted: 11th Apr 2016 14:31
I want them to be alarmed when they hear a gunshot, no matter if from the Player or another npc.
ncmako
14
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 12th Apr 2016 11:51
Quote: "when they hear a gunshot"

Look into a command called "noiseheard"
My games never have bugs. They just develop random features..
Lots and lots of random features...

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