Deine Mutter For NPC's health, the condition commands are healthgreater=x & healthless=x
To make the "alttexture" work you need to do this first to the characters .fpe file. Add "texturealtd=" just under
the regular "textured= NAME OF TEXTURE"
So it should look like this....of course with your texture names
textured = MyTexture_D2.tga
texturealtd = MyOtherTexture_D2.tga
Save that, then just use the command "alttexture=1 when and were you need it.
If you right click on NPC you'll see "alttexture listed in property settings. I was incorrect
before saying you can set texture path from the property settings. It does not work that way.
You have to set it in the .fpe file first.
It's been awhile so I did a quick test ( I use V1.20 Black Ice Mod) so I know it works.
I used this script when the NPC was killed
:state=0:state=1,alttexture=1,suspend,coloff,ragdoll
My character switched textures then ragdoll. Worked great!
best
My games never have bugs. They just develop random features..
Lots and lots of random features...