Hello There friends!
Got an interesting problem. I wrote a game on my Lenovo AIO B520 PC with Display max of 1980x1080 and it works great. But because it was an Intel Core 3 and 16 GB ram, it was not running efficient as expected.
Now I upgraded to an Gen 6 Lenovo Core 7 with 32GB Ram and it roasts but problem is the display max is 3840 x 2160 and the game halts compiling with Unable To Load Bitmap at xxxxx errors and the error keeps changing locations. Once I
reset the screen down to 1980 x 1080 then the game compiles and run super nice. The JPGs it loads are 595 x 450 each and there are 175 of them. Any idea why a huge display setting will kill the load? It's just a Load Image command.
Don't call me handsome....Just say I am Visually Basic.