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2D All the way! / Drawing top-down with simple shadows?

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Fluorescent
FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 1st Aug 2005
Location: Stockholm, Sweden
Posted: 8th May 2016 09:49
I'm challenging myself by drawing a sprite for a game. And I'm trying to draw a construction workers hardhat. To get the hat, I thought of drawing a circle, but to get a bit of shading on it so it appears concave or convex, whichever is the correct term, how do I do that the easiest and best way? Do I draw another circle slightly offset at a different colour?

Anybody knows any decent tutorials for getting started drawing top down sprites and common techniques?
Van B
Moderator
21
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 10th May 2016 14:08
Honestly I think you picked the worst possible angle to draw 2D from... I always dread doing stuff like that, it's so difficult to get looking good.

With top down you need to exaggerate, the hard hat would be bigger than usual, and you might only see a hat with some arms and legs under it, the further you get from realistic scales, the easier it is.
I would keep the character in 3 parts, hard hat at the top, torso with arms and finally legs. Animate these independently, so you could turn the head before turning the body, have a simple running animation. The one time I got this looking decent was when I broke it into 3 parts, had a Nico from GTA4 character, bald head, leather jacket etc, and independent animations. With akimbo dual wield pistols it looked awesome... maybe a bit like a stylised Hotline Miami.

Anyway, I would draw a yellow ellipse, then a smaller one inside, and add some subtle shading, try and think of the core features of a hard hat that make it recognisable from above. Spend some time on it but really you shouldn't worry a great deal about highlights, because the stronger and more obvious your highlights are, the worse they'll look when you rotate the hat. If you try and make it appear that the highlights are mostly from above, add drop shadows, and basic running animations to the arms and legs. If it works out like the Nico demo I made then you'll like it, and it won't be a daunting task to draw the arms and legs etc. Plus, keeping the torso and legs separate means you can interchange them, like different trousers and shirts, different hats etc.

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