@S4real
Thank you S4real.
I am still having trouble using the script in 1.16 of FPS Creator. So, I was wondering; Is there a way i could use this script without installing later versions of FPS Creator? I am not into installing later versions of FPS Creator, because of their frame-rate issues and troubles with character movement. I am looking forward to always using 1.16 no matter how much features i am missing out on. 1.16 supports older hardware and runs faster on older machines. It also has better character movement within the engine. There is something wrong with how the character moves in 1.17 or higher like I've mentioned before.
The script that deletes the player weapons does work in 1.16 or lower. I have seen a pretty old forum post [that is hard to find] that shows a way of how to delete your weapons using a script when in a trigger zone.
I am also having trouble with another script too. When walking in a zone, it auto saves the game, but when going back to that save after dying or loading it; it deletes the players weapons for some odd reason. So, maybe in this script, there could be a way that we can do this "remove player weapons in-zone" kind of thing. Here is the script:
Artificial Intelligence Script
;Header
desc = Plr Save In Zone by AirSlide
;Triggers
:state=0,plrwithinzone=1:quicksavegame,state=1
;state=1,plrwithinzone=0:state=0
I am a traditional artist and want to find easy game tools to play around with for fun.~