I knocked up an image below, that shows the lines in a shape that break the rules in red. The first shape is OK, the other 2 are not. The interior angles are greater than 180 degrees, which is not allowed.
SetSpriteShape( mySprite, 3) will work out the best polygon fit for the sprite based on transparency.
Somewhere on this board there are a couple of free utilities for making complicated physics shapes. One of them is by Baxslash.
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Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt