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FPSC Classic Scripts / conversation script not working

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MILITARYMAN1000
9
Years of Service
User Offline
Joined: 7th Oct 2015
Location:
Posted: 27th May 2016 01:40
Hello, I edited this script and I cant get it to go past the State=111 dialog. it just ends and I cant move after that either

I also had to put some of the dialog on multiple lines but it doesn't show them all just one of them

example: ;//PLAYER
:state=111:fpgcrawtextsize=26,fpgcrawtextfont=Arial,fpgcrawtextr=000,fpgcrawtextg=000,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=80
:state=111:fpgcrawtext=Yeah I cant call anybody either I just want to get out of this place (it will show this one )
:state=111:fpgcrawtext=If I get a signal Ill call immediately (but wont show this one or vise versa)
:state=111,etimergreater=1000,plrusingaction=1:plrdisable=0,state=115
:state=111,etimergreater=10000:plrdisable=0,state=115
MILITARYMAN1000
9
Years of Service
User Offline
Joined: 7th Oct 2015
Location:
Posted: 27th May 2016 04:45
Just noticed the fpi file wasnt uploaded

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ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 28th May 2016 01:26
MILITARYMAN1000
Hi, as far as I'm aware you can only run one line of text (fpgcrawtext=x) per state.
I noticed several states with multiple lines of text. I would give each line of text
it's own state. Try that and see if it works better?
My games never have bugs. They just develop random features..
Lots and lots of random features...

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