@ uzi idiot
Quote: "I always assumed stuff like that couldn't work"
No,No..it's really easy. I do have Particle Creator, but if you open your particles .fpe file you
will see "isimmobile=1" ( not the decal file ) change it to "= 0" and your set.
Fpsc has all the needed commands already to make it "follow" a player.
Here's the script I have been using....
:state=0:rotatetoplr,movefore=500,rundecal=7
It just follows the player, I have tried higher values like movefore=1000
but it doesn't seem to make a difference

My games never have bugs. They just develop random features..
Lots and lots of random features...