if you make a loop eg
rem this sets up a refresh rate
sync on
rem this hides the mouse
hide mouse
this loads an image that will be used for the mouse pointer and called it image 1
load image "mousepicture.bmp",1
rem this starts the loop this will make it repete everything to the loop command
do
rem this will paste the image at the mouse x position and the mouse y position
sprite 1,mousex(),mousey(),1
rem this will syncronize it to make it more smoother
sync
rem this will loop it
loop
I wonder where that fish did go, a fish, a fish, a fish, O