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FPSC Classic Scripts / Waypoint Problem X10

Author
Message
FanCha
10
Years of Service
User Offline
Joined: 4th Jul 2016
Location: Indonesia
Posted: 16th Jul 2016 12:52
Whether on FPSC X10 can not use a waypoint? Because I have always tried to use a waypoint on entities with neutral, no action, no action, no action. Then I click on create new waypoints. then I see a yellow star. Then I point to the entity. Entities that I chose was a scientist. Then I hold shift, and then I left click on the mouse. Then there will be a new star. My last point on the other track. Then I test the game.

And as a result, entities remain silent in place. Is the way I use is wrong? If there is a script please reply to my message and how to use the script? And that struck me as odd, after I came out of the test game, waypoints my form to be red. Why did it happen? And once I use the free version of FPSC can use waypoint smoothly.

Sorry if I am wrong. Thank you
Madcow02
10
Years of Service
User Offline
Joined: 29th Jan 2016
Location: Under My Skin
Posted: 17th Jul 2016 09:00 Edited at: 17th Jul 2016 09:11
Hello, if you want a dynamic entity to follow waypoints, you have to set the script "follow.fpi" or "Pace.fpi" as its main behaviour (in the "AI Scripts" section of its settings).

FanCha
10
Years of Service
User Offline
Joined: 4th Jul 2016
Location: Indonesia
Posted: 20th Jul 2016 15:38
OK I will try it. thank you for your answer

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