I created a six-sided die in Blender and added texture to make the body white and the dots black. I have unwrapped the object, exported the layout, colored the layout in Gimp, and reimported the layout in the UV mapping window. Everything lines up and I can see the white and black colorations in render view, material view, and solid view. When I change to texture view, I can see the white but the black looks faded, so I'm not sure this is correct.
When I use LoadObject(1, "MyDieObject.obj") in AppGameKit, the object loads but it is just plain white/grey.... the dots do not show as black and the body does not show as white.
I have tried everything I know how to do and even a few YouTube videos but haven't been able to get the die to import to AppGameKit in anything other than the default grey color.
Any suggestions would be MOST appreciated!!