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AppGameKit Classic Chat / Device camera FOV

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JohnStabler
AGK Bronze Backer
10
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Joined: 16th Aug 2013
Location: Cardiff, Wales, UK
Posted: 16th Sep 2016 22:52
Hey,

I'm playing around with an augmented reality app. Problem is that I need to match the 3D camera FOV to that of the device camera. I suspect that device camera FOV varies depending on device. A Tier 1 command to get the device camera FOV would be most handy I think!
janbo
15
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Joined: 10th Nov 2008
Location: Germany
Posted: 17th Sep 2016 11:43 Edited at: 17th Sep 2016 11:46
Hm..maybe ask the user to fit them ?
Sounds a bit like you already have made something AR like...
I'm curious as i'm trying to make feature detection shaders for AR.

Using AGKv2 Tier1
JohnStabler
AGK Bronze Backer
10
Years of Service
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Joined: 16th Aug 2013
Location: Cardiff, Wales, UK
Posted: 17th Sep 2016 13:33
Yes, I've got a basic AR project working and it is calibrated to my own mobile device. Works really well. Most devices have a camera with a FOV of around 40, but I'm concerned that deviations may impact the experience. I'm pretty sure the FOV value is readily available; it just needs to be exposed via a function.
janbo
15
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Joined: 10th Nov 2008
Location: Germany
Posted: 17th Sep 2016 14:19 Edited at: 17th Sep 2016 14:20
Would you mind to share it ?
Are you using shader ? or are you using memblocks and calculate the rest with the cpu ?
how do you find the feature points ?
awww ...just give it to me !!

Using AGKv2 Tier1
JohnStabler
AGK Bronze Backer
10
Years of Service
User Offline
Joined: 16th Aug 2013
Location: Cardiff, Wales, UK
Posted: 17th Sep 2016 17:16 Edited at: 17th Sep 2016 17:19
Sorry, I think you misunderstand. The project I'm working on is GPS-based application; it doesn't do any processing of the camera feed for tracking.

If I'd done some tracking code I would have shared it immediately!

EDIT: I would be interested in seeing if AppGameKit Tier 1 had the grunt for realtime image processing. I haven't tried working with memblocks yet.

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