Now starts the real challenge, to reverse everything that have been activeifused. For example turn off the ECG-Alarm, change back from alttexture to the original-one. and probably hardest, make Lucy say something nice for saving private Johnsons life with an adrenaline syringe... I have fixed all small problems now so the syringe works now as a weapon, And the hitbox works fine. The only way now to make a script is by the destroy-script on the hitbox.
Here is the activate_activeifused script:
;Triggers
:state=0,activated=1:state=1
:state=1,plrwithinzone=1:activateifused=1,state=2
:state=2,plrwithinzone=0:loopsound=audiobank\ecg\alarm.ogg,state=3
:plrwithinzone=1:activateifused=4
:state=3,plrwithinzone=0:activateifused=2
:state=4,plrwithinzone=1:activateifused=2,state=0
;End of Script