Quote: "In Advanced Lighting a material file is a set of shaders with textures to apply to texture stages of the objects or limbs. For an object that may have a single limb using multiple texture stages, you need to use the texture stage parameter of the function - Limb Texture Name(Object Number, Limb Number, Texture Stage).
Hope this makes sense."
Thanks WickedX for the info. Apparently as I have mentioned, it works with the textures normally in the right path extracted but with using imageblocks, it looks like it does not recognize the path in the imageblock as a regular path as I would have expected.
Loading the image inside the imageblock without using AL, it seems to work..
open imageblock "image.blk",0
load image "path/subpath/imagename.dds",1
close imageblock
paste image 1,0,0
Anyway, it's not that a big of an issue but if you guys have some workaround I'd appreciate it. I'll just have to worry about this next time.
Thanks guys.