Hello AppGameKit folks.
I just purchased AGK2 this past weekend on Steam. Truthfully I had come across it several times while searching for an alternative to Unity but the word "kit" in the name immediately made me think it was something like GMS or Construct so I passed it by.
For some reason this past weekend I took the time to read the comments on Steam and as soon as I read this ("Be warned: this is a "language", not an "editor" or "engine". There is no "drag and drop". You use words and symbols to tell the computer what to do, and you have to actually use your brain a bit.") I bought it. I've been programming and making games as a hobby for decades so I much prefer just writing code in a simple text editor than I do all of this drag and drop & property boxes nonsense.
Okay, so there is my intro.
I have studied the documentation and it all seems quite logical. However, I didn't notice any way to directly just draw images to the back buffer. Kind of like how the old PasteBob (IIRC) in AMOS and DrawImage in Blitz works.
Reading through the forum posts I found a mention of a PasteSprite command but I did not see this anywhere in the documentation nor did the editor recognize it when I typed it in.
Is there some way to directly paste images to the back buffer? I would much prefer to just work this way instead of going through the sprite system.
Thanks!
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)