Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / what is currentweaponjammed ????

Author
Message
zombie 47
7
Years of Service
User Offline
Joined: 13th Aug 2016
Location:
Posted: 20th Dec 2016 22:35
hi
can some body explain to me what is a currentweaponjammed
and some example
thanks
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 21st Dec 2016 00:02
Zombie 47
Although I have not used this command, this is what the Syntax list says it does...

It can be used together with this command..

Then in the "Gun Spec" syntax list is this command.


So I take it that when a player fires a weapon too much, you can have it "jam" on the player
for a given time frame?
My games never have bugs. They just develop random features..
Lots and lots of random features...
zombie 47
7
Years of Service
User Offline
Joined: 13th Aug 2016
Location:
Posted: 21st Dec 2016 12:23
ok thanks

Login to post a reply

Server time is: 2024-04-16 13:03:41
Your offset time is: 2024-04-16 13:03:41