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FPS Creator X10 / Reverse Engineering Contd.

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Darkness1993
7
Years of Service
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Joined: 11th May 2016
Location:
Posted: 22nd Jan 2017 17:59
Hey guys,

this is just a continuation of the discussion from https://forum.thegamecreators.com/thread/217089

I've actually found the best working versions of both my games!! So now I'm certain everything's there in the built game. I still have the same problem though; as in the picture I attached at the end of the old thread, the map editor isn't loading all the assets of the level. I think I'm missing something about making sure all the level assets are in the correct entitybank location like LeeBamber said, but what I thought would work is copying the built entitybank folder into the Documents > FPSC X10 Files folder. No difference..

any help would be greatly appreciated. I know this program is really old but some of us still have those little phases of nostalgia

-Daniel
Darkness1993
7
Years of Service
User Offline
Joined: 11th May 2016
Location:
Posted: 7th May 2022 09:18
Hey all,

Sorry to reopen a very old thread but I felt nostalgic again and went to try opening my "Our House" level from the original post, I still have the same problem. Any assistance would be greatly appreciated on how I can properly reverse the built game files into a working single FPM file I can continue to edit.

Thanks!
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 7th Jun 2022 23:45
Darkness You may ( may not ?) already know this... But per Lee Bamber
Quote: "You can take your original level file located here "Our house\Files\levelbank" and rename Level1.zip to Level1.fpm and then copy it back into your mapbank installation, you can then load your level back in. You need to ensure all the assets the level used is also in the correct entitybank location. Good luck!"

Worth a try ?
best luck
** WHERE'S MY eXplosys ? **

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