Quote: "the setalphafade=0 commando dosnt turn off the collision, or does it???"
No it does not it just makes the object transparent, I was referring to the coloff and colon commands.
Sorry, I meant to say your "Start" script under entity properties. If so I believe the stock "appear2" script is very similar but checks to make sure the alphafade has been correctly set, and it runs "fpidefault 1" which lets you use a main script in case you ever need it to move.
Just add the "activated=9" condition somewhere and it should work like a charm.
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