There is a tutorial for movement: Tutorial 10
This is the code:
rem Position camera off center
POSITION CAMERA 0.0,0.0,-1000.0
rem Load 3D object and append walking data to it
LOAD OBJECT "idle.x",1 : APPEND OBJECT "walk.x",1,100
YROTATE OBJECT 1,180 : FIX OBJECT PIVOT 1
rem Loop 3D object animation from 0 to 20 (idle)
LOOP OBJECT 1,0,20 : SET OBJECT SPEED 1,10
rem Activate manual syncronization
SYNC ON
rem Begin loop
DO
rem Modify character angle based on left/right keys
stage=0
IF LEFTKEY()=1 THEN a#=a#-8.0
IF RIGHTKEY()=1 THEN a#=a#+8.0
a#=wrapvalue(a#)
rem Modify character position based on up/down keys
IF UPKEY()=1 THEN x#=NEWXVALUE(x#,a#,3) : z#=NEWZVALUE(z#,a#,3) : stage=1
IF DOWNKEY()=1 THEN x#=NEWXVALUE(x#,a#,-3) : z#=NEWZVALUE(z#,a#,-3) : stage=1
rem If character action changes
IF stage<>oldstage
IF stage=0
SET OBJECT FRAME 1,0.0
LOOP OBJECT 1,0,20
SET OBJECT SPEED 1,10
ENDIF
IF stage=1
SET OBJECT FRAME 1,105.0
LOOP OBJECT 1,105,125
SET OBJECT SPEED 1,40
ENDIF
oldstage=stage
ENDIF
rem Update character position and angle
POSITION OBJECT 1,x#,0.0,z#
YROTATE OBJECT 1,a#
rem Refresh screen
SYNC
rem End loop
LOOP
I guess you don't need the part of animation
Static-X!!