@ seppgirty Thank you, got all the stuff.
Yep, understood, will put all of these in place..
Quote: "200 health
*3 lives
*colt 45 as the starting weapon with 3 clips of ammo. All other weapons will be pick ups.
*Speed/hurt fall 100"
No problem
@ Mriganka Yeah, I'll just be happy if we can pull this off
@ everyone, I might have a solution to the "Multi Level" problem. Been slowly working
with ched80's "maptastic" scripts. Just had a break thru, can easily unlock next level
only after completing first one (using a lot of variables) There's one catch (there always is
)
Turn Imageblock "off"
The game only needs one game .exe, right? We're all using Bi V10.5, correct? Ok, bear with me,
We each build our level/levels, call the .exe DarkCity. The .exe name stays the same, but in the
Levelbank\testlevel\Level1" you can easily change the "Level1" to "Level2"...ect (what ever your build level is, mine is 4 & 5)
We all pool our "files" into one big one. Don't worry, most of us are using most of the same stuff, right?
The we get our "levelbank\testlevel\ builds together (1 thru 5)
With the first level unlocked, Maptastic's scripts will unlock next level when first is completed.
Sounds big/complicated but it's really not...
https://forum.thegamecreators.com/thread/187353
My games never have bugs. They just develop random features..
Lots and lots of random features...