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Windows / Direct X Runtime

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darzon
13
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Joined: 23rd Oct 2010
Location: Italy
Posted: 14th Mar 2017 19:55
Hi,

ask if, for a commercial use, I can distribuite freely (in a cdrom together tith my software created with Agk ) the Setup 'DirectX End-User Runtime.exe' . This setup is the same that I download from my Gamescreator page 'Products' . see the image Ihane attach.
or this is forbidden by Microsoft ?

thank you.

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RobbSnow
8
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Joined: 14th Oct 2015
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Posted: 15th Mar 2017 16:01
Sure you can. But is better if the installer you ask/downloads it if needed. Don't make everyone download that with the installer. If they are a gamer, odds are that they already have it installed in the first place. I would keep what the average gamer needed to download and play the game as lean as possible.
darzon
13
Years of Service
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Joined: 23rd Oct 2010
Location: Italy
Posted: 15th Mar 2017 18:40
thank you RobbSnow
also I ask if the Setup 'DirectX End-User Runtime.exe' the exact namefile is 'directx_Jun2010_redist.exe' is good for Windows 10 .
if is not ok for Windows 10, what version I have to install ?
On Windows 7 the 'directx_Jun2010_redist.exe' is ok.
thank you very much.
29 games
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Posted: 16th Mar 2017 09:27
If you have the latest version of AppGameKit V2 then you shouldn't need to install a different version of DirectX if the game is being run on Windows 10.
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Stab in the Dark software
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Posted: 16th Mar 2017 17:11
AGK2 does not use DirectX.
The coffee is lovely dark and deep,and I have code to write before I sleep.
29 games
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Posted: 17th Mar 2017 11:07 Edited at: 17th Mar 2017 11:11
Older version of AppGameKit required DirectX for sound not graphics.

From the Build 2.0.16 change log

Quote: "•Windows 8 and 10 no longer require the DirectX End-User Runtime to be installed, Windows 7 and below still require it for audio"
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