Quote: "but I somehow couldn't delete the post anymore "
Yeah only mods can delete threads/posts in this forum.
Quote: "They don't show their input on the tutorials, so you have to figure it out on your own. The very first tutorials use the WASD keys (and won't work with the arrow keys).
The "space shooter" tutorials use the arrow keys (won't work with the WASD keys) and, oddly enough, use the left mouse button instead of the "enter" key.
Personally, I think they should mention these "default" input choices explicitly in the tutorial videos; and I also think that using the arrow keys and the mouse button doesn't make sense. Either you use the mouse for both movement and shooting, or you use the keyboard for both moving and shooting"
Yeah I can see why that'd be confusing
Although now that you know, it's probably worth having a shot at modifying the code for whatever input you so desire
Currently it uses the command GetDirectionX() which is a multiplatform command for getting the device angle. On desktops, it uses the arrow keys (returns -90 degrees for left arrow key and +90 degrees for right arrow key). But on a mobile device, it uses the actual physical angle of the phone.
You could modify the program to use the mouse position to move the spaceship (use GetRawMouseX() and check if it's less or more than the centre of the screen perhaps). You could also modify it to use any keys you want on the keyboard (use GetRawKeystate()).
Find the keycodes for each key on the keyboard with this snippet
for k=1 to 255
if GetRawKeystate(k) then print(k)
next
Then once you find the keycodes for the keys you want, move the player left or right depending on the state of those particular keys.
Quote: "Thanks for caring. I appreciate it"
No problem