Hey Guys
Wow, I can't believe this forum is still here. Good to see some ol' faces still around!
Anyway, I'm at the start of making a new development and my game will run like this:
Launch Level 1 Executable - Play - Upon Completion quit and an external executable will load Level 2, which will be executable 2. So the game will basically be:
Level1.exe, Level2.exe, Level3.exe (all compiled games). I remember we had a 'block' mode where I could compile ALL the textures the game will use into a single map and this saves having to reproduce an individual set of folders and lightmaps for each level. What's the best way for me to do this?
Shall I create a level and compile it that way when I add a new level (full compiled executable) I can just drop the exe and the map into the existing folder? I hope this makes sense.
Cheers,
Danny
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