I made a fundraising game, but I have hardware/software interface issues.
It's a 4-player game based on a fruit machine. I have 4 arcade buttons, one for each player.
The fruit machine starts and the reels run havok, slowing down, speeding up, reversing direction.
When your reel stops and it's your colour, you score points for hitting the button. The faster you hit, the more you score.
If you hit and it's not your colour, you lose points. The reels don't always stop at the same time so you can be distracted by other players reels.
Winner is the one with most points.
It is for school and church fairs etc to raise money.
My problem - The GPIO pins start with an arbitrary 0 or 1. Although this can be set on the PI to a specific value, you can't set it through AGK. This causes a number of issues for me that I can't work around at the moment.
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