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Newcomers AppGameKit Corner / Any way to fix this Random Dungeon Generator?

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Golelorn
8
Years of Service
User Offline
Joined: 20th Nov 2016
Location:
Posted: 20th May 2017 21:44 Edited at: 20th May 2017 22:10


Rooms are not always connected, and I get double corridors on occasion. I'm afraid I will have to start over, and think of another way.

I got really lost on creating the corridors, and it got pretty ugly. I was not able to store the OBJIDs or new map coords in an array like I had done with the rooms.

The biggest issues are I don't know how to test if a section of the maze is not connected, and how to not double up on corridors(one beside the other).
PSY
Developer
8
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Golelorn
8
Years of Service
User Offline
Joined: 20th Nov 2016
Location:
Posted: 21st May 2017 15:39
Perfect. Thank you.

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