Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers AppGameKit Corner / AGK2 Tier2 C++ Build/Broadcast ?

Author
Message
Phollyer
15
Years of Service
User Offline
Joined: 20th Sep 2009
Location: Houston TX
Posted: 23rd May 2017 01:02
So it has taken days to convert a game from Tier1 to Tier2

So now I am ready to have my grandkids to play/debug the game....

How do I build installs for their kindle?
How do I broadcast the solution for them to test?

Pete
MikeHart
AGK Bronze Backer
21
Years of Service
User Offline
Joined: 9th Jun 2003
Location:
Posted: 23rd May 2017 21:11
How about this:

https://www.appgamekit.com/documentation/guides/25_android.htm
Running Windows 7 Home, 64 bit, 8 GB ram, Athlon II X2 255, ATI Radeon HD 4200. Using AGK2 Tier 1.
AjiMundi
9
Years of Service
User Offline
Joined: 28th Sep 2015
Location:
Posted: 24th May 2017 02:02
You only need to connect yout Android device via USB cable and enable USB Debugging. Then, you simply Run your tier 2 project from Android Studio, and it will show your device as one of the option. Select it, and Android Studio will load the app onto the device and run it.
Phollyer
15
Years of Service
User Offline
Joined: 20th Sep 2009
Location: Houston TX
Posted: 24th May 2017 02:13
Wow that is some guide!!!
Thanks for the answers...I'll battle this later this week.....
Pete

Login to post a reply

Server time is: 2024-11-22 07:09:58
Your offset time is: 2024-11-22 07:09:58