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Newcomers AppGameKit Corner / How do Dynamic Sprite Allocation

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Message
Humildadever
14
Years of Service
User Offline
Joined: 17th Aug 2010
Location:
Posted: 24th Jun 2017 18:28
how can i do dynamic sprite allocation like one background ?

1~32
33~64
65~100
101~200
Fix

Like that:

https://www.youtube.com/watch?v=-2PiaH8CO64
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 25th Jun 2017 02:43
There's really no point in doing that, systems aren't as memory-limited as they once were when that game was created.

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds
Kevin Picone
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Australia
Posted: 25th Jun 2017 04:26
on system that real playfields and real hardware sprites you'd need to allocate display sprites (in order) or multi-plex sprites them to build a on screen representation of each frame.. The same idea is useful today to limit the max number of pixels drawn.

PlayBASIC To HTML5/WEB - Convert PlayBASIC To Machine Code
smallg
Valued Member
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location: steam
Posted: 25th Jun 2017 20:00
use SetSpriteDepth(sprid,#)
bigger number means the sprite is further back, lower number brings it towards the front.
life\'s one big game
spec= 2.6ghz, 1gb ram, 512mb gpu, directx 9.0c, dbpro and classic

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