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FPSC Classic Product Chat / Two Questions: AI reacting to grenades / Vishnu Packer "gamesaves" exclusion

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KingMassen
7
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Joined: 23rd Dec 2016
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Posted: 15th Jul 2017 23:25 Edited at: 17th Jul 2017 00:37
When the player or a character throws a grenade, do other characters react to this and get away from it? Does it happen automatically or it should be scripted? I can't find any FPI commands that can do that :/

UPDATE: Forget about Second question

KingMassen
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Joined: 23rd Dec 2016
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Posted: 16th Jul 2017 00:17 Edited at: 17th Jul 2017 00:37
[DELETED]
KingMassen
7
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Joined: 23rd Dec 2016
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Posted: 17th Jul 2017 00:23
anyone? ...
ncmako
12
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 17th Jul 2017 03:25
KingMassen
I've been looking into this a bit. There isn't much to go by on commands for when "flak" is used
The closest I've found is a DarkAI command... "AIMOVETOCOVER=X" now you could trigger this command
when a character "throws" the grenade? But this will take some looking into...
My games never have bugs. They just develop random features..
Lots and lots of random features...

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