xplosys wrote: "I've started to rework an old concept of mine called "Below""
I remember a game of yours you were working on. I don't know if it was "Below" or not but I really liked it at that time. We both were kind of novices and as far as light-mapping went you were hand over feet better than I at that time; probably still are much better. The one thing I remember was the "pitcrawler." That was one of those scare moments. BTW, "pitcrawler" will only fart at you when you get close. :LOL: In other words he's backwards. It seems there is a way to correct for that and I tried to get the person who created it to do something about because it is such a good creature. It's in the mesh and people using GG who have been moving npc's from FPSC said something about using fragmotion to fix it. I have no clue how to do it. Anyway if what I remember is "Below" I would go for it.
MadCow wrote: "BTW, Trapped is a work of mine, it was supposed to be"
I do remember you as MadCow. I was wondering if MadCow2 and MadCow were one and the same. :GRIN:
You said, "it was supposed to be?" "Was" is a keyword here. Do you plan on continuing with it. It sounds and looks like it would be a great game.
BTW, Leapmota, as xplosys (Brian) said, "Don't sell yourself short." When I first started I had a terrible time with lightmapping. I know, it's hard being a single developer but don't be one of those developers who rush a game and put it up for sale on "Steam" but then get slammed by a critic that loves to slam FPSC. This is not fair to FPSC's capabilities.
Go
here for a couple more of Madcow's videos (Damage and Sleepers and a puzzle map demo. Max,the first day that MP #54 was available, I snatched it up. I had to pay for it but, Leopmota, you can get it for free and in fact you can probably get more than 90% of the model packs free. Also, I don't know if you are using Black Ice Mod but you should if you're not.
When in doubt -- C4 hee-hee-hee
-Jamie Hyneman