Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Question regarding camera offset $CAZ

Author
Message
Mriganka
10
Years of Service
User Offline
Joined: 16th Jun 2014
Location: Virtuality
Posted: 12th Aug 2017 10:49 Edited at: 12th Aug 2017 11:00
I want to use the variable $CAZ. But it only allows me to manipulate the player's camera along the z-axis of the world. Is there any command where I can manipulate the z-axis with respect to the player? I tried plroffsetanglez but it increments the angle and sets the current angle to default (0) and so is a chore to work with. I wish there was a version of $CAZ but instead of the world it manipulates the camera with respect to the player.

As for $CAX and $CAY they lock the player along the x and y axes when used (as the mouse only moves along those two axes). But $CAX doesn't depend upon the global axes but the player axis. $CAY depends upon global axes.

Login to post a reply

Server time is: 2024-11-21 12:30:34
Your offset time is: 2024-11-21 12:30:34