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Newcomers AppGameKit Corner / SetObjectCollisionMode is not turning off collision detection

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Golelorn
8
Years of Service
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Joined: 20th Nov 2016
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Posted: 13th Aug 2017 23:28 Edited at: 13th Aug 2017 23:34
Am I misunderstanding the usage? I am trying to turn off objects that I do not want to collided with, but I am getting them returned with the objectraycast.

I set it off: SetObjectCollisionMode( str_floor, 0 )

Later I do this:
hit = ObjectRayCast( 0, raystartX#, raystartY#, raystartZ#, rayEndX#, rayEndY#, rayEndZ# )
Print(hit)

And the objectID is the str_floor.

How can I get that object to be ignored? I have tried to run a loop against objects I just want to hit, but that slows the program down, as this needs to run as a background process.

Thanks.

edit: I am an absolute idiot... I created that object in another function, and was turning off the wrong object. I was meant to turn off my ground not the floor.

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