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FPSC Classic Product Chat / Camera Scripts Sneak Peek

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Mriganka
7
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 16th Aug 2017 16:36
Here is a sneak peek of the camera scripts that I am making. I will be adding more varied features (as I have recently discovered the damageby=X command in the list). Enjoy! And please post your opinion down below.





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ncmako
9
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 16th Aug 2017 21:35 Edited at: 16th Aug 2017 21:35
Mriganka Terrific work I like and little amount of "sway" for the player, just right.... Not too much.
I also notice a little "cam shake" in there? Looks great.
My games never have bugs. They just develop random features..
Lots and lots of random features...
seppgirty
FPSC Developer
12
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 16th Aug 2017 23:35
Looks good man.
gamer, lover, filmmaker
DarkJames
12
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Joined: 11th Aug 2009
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Posted: 17th Aug 2017 03:29
Pretty impressive. Wish there was a way to smooth the transition from standing to crouch.

If you appl this and then add custom collision invisible meshes to your level, you might be able to suspend the belief of "This is a fpsc game"
KingMassen
4
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Joined: 23rd Dec 2016
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Posted: 17th Aug 2017 04:36
I have to say the level design is good too
Mriganka
7
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 17th Aug 2017 13:38
@Thank you everyone! I am currently improving the scripts as much as I can. Have found some additional commands that will help with most stuff. And this level that I am making will be akin to the level of Half-Life 2 Lost Coast. Just one level, experimenting with level design, pacing and gameplay and a bit of atmosphere.
uzi idiot
Valued Member
11
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Joined: 27th Dec 2009
Location: Who Knows?
Posted: 17th Aug 2017 18:51
Nice it looks much more dynamic. How customisable is it?
If something compiles on the first try. Something is terribly wrong.
Mriganka
7
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 17th Aug 2017 19:21
Well, you can change the values for the various degrees in which the player's camera rotates or include plrcamoffset if you want. But since I have used plrcamoffsety in the jump script it would not properly work. And then there is the player damage script. Will the command damageby=X work for it?
Mriganka
7
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 18th Aug 2017 18:21 Edited at: 18th Aug 2017 18:22
UPDATE - I am working on a V2 of the camera script. Will make a better loop to optimize performance.

Some screenies of level attached. Look like half-Life much?

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sbegley001
5
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Joined: 17th Jun 2016
Location: Southern Oregon, USA
Posted: 24th Aug 2017 00:27 Edited at: 24th Aug 2017 03:25
Absolutely incredible! I am blown away. Will there be anyway we can get our hands on this when your finished?

Edit: I have money
Mriganka
7
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 24th Aug 2017 15:12
I was going to release these last weekend but I have my exams in college, so I had to postpone the release. And don't worry, they will be free. I don't need money for the scripts (I am a big John Carmack believer).
sbegley001
5
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Joined: 17th Jun 2016
Location: Southern Oregon, USA
Posted: 28th Aug 2017 00:00
Yeah I understand that, dang priorities. Awesome man, can't wait! I hope you will have a donate button somewhere....

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