Hello, as you may have noriced by playing my games, shaders play an important part in my projects. I've collected several tutorials and hints that Bond1 has scattered all over the forums, by practicing and learning during several years, I've gained rather considerable skills in shadermaps. . So I thought it would have been a good idea to create a thread in which I'd show you my past and present work !
There is not much to show however, because most of the time I do my shadermaps "on the fly", during my gameprojects.
Various walls and floor.
You might know the first image shown below since it will be featured in an hypotetical texture pack of mine. The rectangular diffuse tiles texture has been made from a texture from CGTextures, its specular from a metal specular found (but modified to give it a square shape and make it seamless) in FPSC's stock files and applied over the diffuse, while the normal map is just a 2 color version of the diffuse turned into a normal.
The hexagonal floor tiles however, were originally a Metro Theater texture, I've cleaned it up to suit my needs, then I've used a specular map from the same pack (the original was using a diffuse as it) and the normal map had to be created from scratch (Metro Teather's segments shader do not support normal maps).
Prop(s)
This one has been made for a Metro Theater's prop that is part of a staircase. The diffuse texture had shading and baked light in it : it shouldn't have, a diffuse texture is supposed to be free of any kind of shading or lighting so I've tried the best I can to remove this. Same for the specular. The normal map was made from a 2-color variation of the diffusemap.
Organic/Cloth
The shaded Giza Guard have been acheived by using his diffuse and normal maps provided with Gameguru's Free DLC, the specular map is custom made, using tweaked parts of the diffuse for jewelry and applying a blue filter then a lot of grain to the previously gray-scaled skin parts. I haven't done much on Bond1's medieval hands : all I had to do was to use the correct maps that there were scattered all along the gamecore files and tweak the specular map a bit.
That's all for now, thanks for reading, feel free to comment. 
Internet Thug.