What is wrong with this script?
(Un)Expected outcome -
Download Playable Test Here
;Artificial Intelligence Script
;Created by Mrigaya based on logic by hukuta94
;Edited by 2S!K Productions
;Debugged by Mrigaya
;Header
desc = Player HitBack Effect on damage (both health and armour)
:state=0:hudx=50,hudy=50,hudglobalx,hudglobaly,hudimage=languagebank\english\gamecore\huds\0T.dds,hudmake=display,hudlayer=10,hudname=TRNS,hudhide=1
:state=0:hudx=50,hudy=50,hudglobalx,hudglobaly,hudimage=languagebank\english\gamecore\huds\1ARMdamage.dds,hudmake=display,hudlayer=9,hudname=ARMD,hudhide=1
:state=0:hudx=50,hudy=50,hudglobalx,hudglobaly,hudimage=languagebank\english\gamecore\huds\2PHdamage.dds,hudmake=display,hudlayer=10,hudname=PHD,hudhide=1
:state=0,plralive=1:dimvar=A,dimvar=H,dimlocalvar=X,dimlocalvar=Y,dimlocalvar=Z,plrwobble=1,hudshow=TRNS,state=1
:state=1,plralive=1:setvar=A $ARM,setvar=H $PH,camfov=15,plrwobble=1,state=2
:state=1,plralive=0:state=1
:state=2,varnotequal=A $ARM:state=3
:state=3,varless=A $ARM:setvar=A $ARM,plrwobble=5,state=1
:state=3,vargreater=A $ARM:setvar=A $ARM,plrwobble=5,state=4
;change player wobble here based on what you want. Top no armor bottom armor on.
:state=4,varequal=A 0:etimerstart,camfov=0,state=6,plrwobble=750
:state=4,vargreater=A 0:etimerstart,camfov=0,state=5,plrwobble=200
:state=5:setvarrnd=X 2
:state=5,etimergreater=100,varequal=X 0:camfov=5,plrsound=audiobank\voices\player\bullethit0.wav
:state=5,etimergreater=100,varequal=X 1:camfov=5,plrsound=audiobank\voices\player\bullethit1.wav
:state=5,etimergreater=100,varequal=X 2:camfov=5,plrsound=audiobank\voices\player\bullethit2.wav
:state=5,etimergreater=101:hudshow=ARMD
:state=5,etimergreater=116:hudunshow=ARMD
:state=5,etimergreater=150:plrwobble=1,camfov=15,state=1
:state=10,varnotequal=A $ARM:state=1
:state=10,varnoteqaul=H $PH:state=11
:state=11,varless=H $PH:setvar=H $PH,plrwobble=5,state=10
:state=11,vargreater=H $PH:setvar=H $PH,plrwobble=5,state=12
:state=12,vargreater=H 0:etimerstart,camfov=0,state=6,plrwobble=750
:state=6:setvarrnd=Y 2,setvarrnd=Z 2
:state=6,etimergreater=100,varequal=Y 0:camfov=5,plrsound=audiobank\voices\player\bullethit0.wav
:state=6,etimergreater=100,varequal=Y 1:camfov=5,plrsound=audiobank\voices\player\bullethit1.wav
:state=6,etimergreater=100,varequal=Y 2:camfov=5,plrsound=audiobank\voices\player\bullethit2.wav
:state=6,etimergreater=101:hudshow=PHD
:state=6,etimergreater=116:hudunshow=PHD
:state=6,etimergreater=200,varequal=Z 0:camfov=5,plrsound=audiobank\voices\player\scream0.wav
:state=6,etimergreater=200,varequal=Z 1:camfov=5,plrsound=audiobank\voices\player\scream1.wav
:state=6,etimergreater=200,varequal=Z 2:camfov=5,plrsound=audiobank\voices\player\scream2.wav
:state=6,etimergreater=250:plrwobble=1,camfov=15,state=10
;End of Script
I am using it in tandem with -
;Artificial Intelligence Script
;Script by Mrigaya
;Header
desc = Player initial armour value
;Triggers
:state=0:armon=1,state=1
:state=1:setarm=100,state=2
:state=2:armdec=100,state=3
:state=3:state=3
;End of Script
;Artificial Intelligence Script
;Header
desc = Armour Pick Up
;Triggers
:state=0:hudglobalx,hudglobaly,setarmx=12.5,setarmy=74.20,state=1
:state=1,plrdistwithin=50,pickobject=1,cantake:state=1,playertake,coloff,plrsound=audiobank\items\pickup.wav,arminc=25
;End of Script