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FPSC Classic Product Chat / Interaction with player animation

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arrojar entidad y que explote
6
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Joined: 3rd Jan 2015
Location:
Posted: 3rd Sep 2017 00:59 Edited at: 3rd Sep 2017 01:57

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Madcow02
5
Years of Service
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Joined: 29th Jan 2016
Location: Under My Skin
Posted: 3rd Sep 2017 04:16
Damn sweet, as usual !
Internet Thug.
uzi idiot
Valued Member
11
Years of Service
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Joined: 27th Dec 2009
Location: Who Knows?
Posted: 3rd Sep 2017 04:21
Really cool stuff.
It's rare to see a project focusing on world interaction in FPSC.
If something compiles on the first try. Something is terribly wrong.
Mriganka
7
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 3rd Sep 2017 04:24 Edited at: 3rd Sep 2017 04:27
Great job! I recommend that you decrease the head bobbing intensity. Too much makes it really annoying. But if you want a real camera effect, attach the camera to the player body's head and then hide the head limb (limb=1). This will give it a more realistic feel.
arrojar entidad y que explote
6
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Joined: 3rd Jan 2015
Location:
Posted: 3rd Sep 2017 06:00
thank you very much to all!! All advice is welcome. The idea is that, make a small game only with all that FPSCX9 can offer and no one knows what can be done. Much later I will, with all this, play a game with history. There is still a way to go and new things to work on. all prograsos iran in this post. I take the advice of the camera. Thank you!!!
xplosys
15
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 3rd Sep 2017 06:12
There is too much cool stuff in there. I'm still amazed at what FPSC can do in the right hands. AWESOME!
Brian.
Characters. You build them a world and what do they do? They moonwalk, get stuck in the walls and fall through the floors!
seppgirty
FPSC Developer
12
Years of Service
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 3rd Sep 2017 14:14
Very cool.
gamer, lover, filmmaker
Mriganka
7
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 3rd Sep 2017 16:49
Hey man! Check this out if you need some new stuff!
arrojar entidad y que explote
6
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Joined: 3rd Jan 2015
Location:
Posted: 3rd Sep 2017 17:52
@Mriganka
Thank you for your contribution, I will try to see how they work.

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