is there a way to use the same animation (= the bone-transformations of every keyframe) between different objects with the same skeleton
? The same means: Same number of joints, same naming of joints and same transforms and hierarchy.
The reason is the following: If I use lots of different models (e.g. civilians in a city) but the are all sharing the same skeletons (all are human) and the same animations (walking, running, waiting), I have to edit every single model if there is a problem with one single keyframe. Would be a nice feature if i could load civilian #1 and just copy the keyframes to civilian #2 and so on...
Thanks in advance,