Mriganks I almost forgot about this command
resetglobalsonreload=0 or 1 "This defines whether or not the default global variables (numbered
0 to 99) are reset at the start of each level"
I recall from sometime ago when this command was put in, members wanted the "Globalvar" to carry over.
***the Syntax list describes these commands as ***
Dimvar's retain their value from one level to another, but Global variables reset to 0 at the transition from one level to another.
So if you use the "globalvar" command and need that value to remain into the next level, you will need to create a script in the beginning to set your variable(s) to the value(s) you need
I think the Syntax list wasn't updated when the new "resetglobalsonreload=x" was inserted
I just guessing here. But it seams to me with this activated
Globalvar's will carry over without extra scripting ???
My games never have bugs. They just develop random features..
Lots and lots of random features...