Cool Project
Glad to see your work around is coming along well.
Downloading now, so I can give it a try...
Quote: "Right now i'm changing the road system from one big track to tiled"
I started a WIP of a top down 2d racing game using tiles, and they worked out great.
Once you get that system in place with the tiles, then creating new tracks with arrays is a snap.
I never tried to automate track creating procedurally, but it should be easy enough with the tile method.
I think you will like the tile system better once you get the transfer finished.
EDIT
At first I didn't really like the steering, but after a few laps I got the feel for it.
I never got to lap that green car, but after a couple dozen laps or so I could see him out in front of me, so I was about a half a lap ahead of him.
I had a little fun changing the track and car colors too! lol
Once you have some sounds effects for the engine, a few more competitor NPCs, and lap timers, I will be having some real fun with this bad boy.
This inspires me to get back to work on my racing game, but turn it from 2d to 3d and use the cars I made for my FPSC track back in the day.
They were a collection of modified textures for the stock TGC race car based on the Minicup circuit, but I think I lost those files when my old computer died.
Not sure if I can find any backups of them, but I guess I could start all over if I have to, because the move to AppGameKit would be worth it.
I like how you separated the objects for the kart to handle your animations.
Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1