Mr Love It's really easy when you do it a few times.
First, the entity HAS to be dynamic of course, then if you open the .fpe of something like a ww2 barrel
you'll see in it's "statistics" this
;statistics
strength = 25
explodable = 0
debrisshape = 3
The "debrisshape=" defines the debris shape when destroyed. Just add "debrisshape=x" (0 thru 8) to an entities .fpe
and test run. Here is what each number means.
debrisshape = X - 0-no debris (default),
1,2,4-7 crates (see stock crates to determine the best one),
3,8 barrels (check with cylinderb and cylinderf to determine best) (used by crates and barrels)
That is why most barrels have a debris shape of #3 or #8. It's all trial and error to get the best look
My games never have bugs. They just develop random features..
Lots and lots of random features...