morphosis comics Ah yes, I noticed a small typo I made in my first script, was in a rush
Here, this will work fine, tested. I forgot to add the "state=1" at the end on the first line. So it never carried over to next state (next line of code)
:state=0:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\huds\monster1.tga,hudname=trans1,hudhide=1,hudmake=display,state=1
:state=1,plrwithinzone=1:hudshow=trans1,etimerstart,state=2
:state=2,etimergreater=500:hudunshow=trans1
Quote: "This works but I need it to vanish faster"
That's because your using the "hudfadeout" command, that will fade out the hud slowly, it's meant for displaying text or pic's for a short period, then fadeout.
Also, if you look at your second line of code you'll see "plrdistwithin" command, that's meant for when the player is within a certain distance.
You wanted to use a triggerzone so it will activate as soon as player hit's the zone, so use the "plrwithinzone" command (that's instantly)
I set the timer to a half second "etimergreater=500" adjust more or less to meet your needs
My games never have bugs. They just develop random features..
Lots and lots of random features...