Mr Love
Quote: " stop the animated camera at a certain frame"
Ok, sounds like your "camera" is an animated entity. It would be easier if you could export it
from your 3D modeling program the way you want it ( and make it a static entity )
But what you can do is open it's .fpe file, then look at it's animation list.
Something like this should be listed...
;Animationinfo
animmax = 2
anim0 = 0,0
anim1 = 0,200
Find in your 3d modeling program exactly which/what frame you want it to be at. Lets say frame #100 is what you like.
So now add an extra animation line to the .fpe with just the frames #100 like this...
;Animationinfo
animmax = 2
anim0 = 0,0
anim1 = 0,200
anim2 = 100,100
Now for the cameras script we set just the animation you want, which would be #2 which is just frame #100.
:state=0:state=1,animate=2
Now when the entity starts/spawns it will be set to animation #2 which is frame #100. Remember it's animating only two frames ( #100 twice )
Over and over which might eat away at your resources ? If you can, I would make it a static entity.
My games never have bugs. They just develop random features..
Lots and lots of random features...