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FPSC Classic Scripts / Roman Character pack

Author
Message
Incenseman2003
7
Years of Service
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Joined: 17th Jun 2017
Location:
Posted: 23rd Dec 2017 19:59
It seems that the characters run up to the player and attack only once and then simply stand there. I have tried many adjustments to the script and cannot get the character to continue to attack. What needs to be adjusted to make this happen? Any constructive input is appreciated.
ncmako
12
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 24th Dec 2017 17:40
Incenseman2003 I have that one, let me check..
My games never have bugs. They just develop random features..
Lots and lots of random features...
Stealth Sin
11
Years of Service
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Joined: 18th Nov 2013
Location:
Posted: 25th Dec 2017 01:34
it sounds like you need to increase your character's distwithin/distfurther try increasing anything that looks like this



or



that would be my guess?
Anthony Gonzales
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 25th Dec 2017 12:38
After testing some characters and the script, I have found a lot of typo's with the script ??? and problems with the characters themselves.
Most characters were over 12-15megs in size I'm going to try and clean them up/reduce size and test...
My games never have bugs. They just develop random features..
Lots and lots of random features...
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 26th Dec 2017 22:12
Ok, I had some time to look at these scripts. A couple problems presented themselves.
First, the "destroy" script for each of the characters is pointing to the wrong file path. Open each of the
roman characters .fpe and change "aidestroy = romanscript\romandie.fpi" to "aidestroy = romanpack\romandie.fpi"

Next, these characters rigs were done with way too many extra bones ( root bones) , making them hard to path find (waypoints)
I did manage to get one script kinda working
Here is a working waypoint script ( when player is within 300 character breaks waypoint and runs toward player, adjust to meet your needs )


Second is a standard "guard" script. Character stands guard until player is within 300, then chases player (also adjust to meet your needs)
Save it to the "romanpack" folder in your scriptbank. Give it a Unique Name !!! Like roman_guard or something... Test and let me know if all works
My games never have bugs. They just develop random features..
Lots and lots of random features...
Incenseman2003
7
Years of Service
User Offline
Joined: 17th Jun 2017
Location:
Posted: 1st Jan 2018 15:22
Thanks for the look see and adjustments. I will look into them when I get time and let you know how it worked out.

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