Madcow02
As long as you dont have any other scripts running this should work... yeh fpsc is funny about some things.
Post-process effects like to be triggered, with this player does not have to be in triggerzone & gave it a slight
"timer" delay to get started. I tried multiple ways and this one seems to work best
Just place in a trigger anywhere on level. Note, you can't change the effect with this script once started, you will need
to adjust script if you do need to.
:state=0,plrwithinzone=0:etimerstart,state=1
:state=1,etimergreater=500:setposteffect=wilderness,state=2
:state=2:none
My games never have bugs. They just develop random features..
Lots and lots of random features...