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Newcomers AppGameKit Corner / How would I begin coding an obstacle that stomps the ground?

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Kagenokuni
6
Years of Service
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Joined: 4th Jan 2018
Playing: Probably GTAO or working with AppGameKit
Posted: 7th Jan 2018 13:23
I am extremely new to AppGameKit, I've only got it a week and have been working on a test game of sorts: I am still just getting a handle on using this engine and I decided to make a meme game, where the player is a snail and has to avoid obstacles, like lizards popping out of the grass in a pattern (moving quickly down the Y axis and back again) , or the occasional feet crossing the sidewalk (walking across the X-Axis.) Despite this, I am more of an artist than a coder, I am not well-versed in AGKBasic, and the Beginner's Guide I paid extra for is more philosophy ("Write code for Snakes And Ladders, make sure you use these 3 phrases that won't apply to our program as commands") than like, I dunno, "Here is a simple example of paths, Here is a glossary with all the commands in it and explanations of what they are for!"

Are there any simple tutorials for pathing? Perhaps in writing rather than a video? The only tutorials I've seen are videos and I need something I can study quietly. I'll link the .agcs I currently am using but I haven't started on pathing for this foot because I have no idea where to begin.

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Rick Nasher
7
Years of Service
User Offline
Joined: 25th Jul 2017
Location: Amsterdam
Posted: 8th Jan 2018 16:26
Perhaps you'll get more response if you add some (dummy)media that makes it easier to see what is you are after?
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 8th Jan 2018 17:51
I have no idea what you mean by "pathing". Your title says you want a stomping foot on the ground. Is this 2D or 3D?
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