I updated my iPhone yesterday to iOS 11 and since then I’ve had issues with my agk tier 1 project when tapping the sprites in my program that are situated either close to the top or bottom of my iPhone 5s screen, before hand they were fine but now they don’t respond unless I either hold down for 2 seconds or tap the very top of them if they are near the bottom or tap the very bottom of them if they are near the top.
I have a virtual resolution set at 640x1136 which is my iPhone 5s screen size and never had issues before, my sprites at the bottom are situated at y1050 and are 40 in high so the bottom of the sprite is at x1090, I notice that if I move my sprites up to y1000 they work fine. Also when I test my program on my iPad which is still at an earlier iOS they work fine, basically the spritehit function seems to not work when I set the position too close to the top or bottom but why has this happened now with ios11??