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Newcomers AppGameKit Corner / Mixing Visual Editor sprites with code generated sprite arrays

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AdamRyan
6
Years of Service
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Joined: 13th Dec 2017
Location:
Posted: 11th Jan 2018 11:31
I am trying to organize my code workflow and not sure how to plan the following scenario:

I have a sprite for a bullet that I size/edit etc in Visual Editor [eg name = Sprite 9, auto assigned ID = 1000010 bla bla]

Now I need to generate a bank of 50 bulets, how can I refer to the resized/edited sprite image created in the Visual Editor, [stored in data.agkd] (rather than the unedited image in media)?

Let me know if I am not being clear
smallg
Valued Member
18
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Joined: 8th Dec 2005
Location: steam
Posted: 11th Jan 2018 16:53
bullet0 = VisualEditor_GetID("Sprite 9",1)
for a = 1 to 50
Bullet[a] = CloneSprite(bullet0)
next a
life's one big game
spec= 4ghz, 16gb ram, AMD R9 2700 gpu
AdamRyan
6
Years of Service
User Offline
Joined: 13th Dec 2017
Location:
Posted: 11th Jan 2018 20:22
Nice one! Appreciated!

Simples!

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