Hi all,
Im learning agk2 physic right now, not working on any project. i want to ask several thing about dynamic object and physic command
1. Regular movement taking account on its axis, like moveobjectlocalZ something like that. How about physic? When we use linear velocity, do we need to care about it axis also especially in model like arrow.
2.When we want to setup dynamic object, let say arrow on player. Which come first, do we create physic body for the arrow and the position it at the player.Which is i dont found any command to position it OR we position it first and create physic body after that. The later mean we create physic body on each arrow every time?
3. I look into character controller example, and i found that at certain angle, the ball wont bounce, it stick to the floor. So....
Thats all. Thanks