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AppGameKit/AppGameKit Studio Showcase / Old poly-pushing outdoor test level

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GaborD
6
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Joined: 3rd Dec 2017
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Posted: 7th Feb 2018 18:14
This is an old very messy (sorry for that) test scene I use to see how engines handle tons of polies. It's just a big pile of Megascans models basically. Plus a reflective sphere. You need at least one of those in every level.
I just loaded it up unaltered, totally unoptimized.
The very high raw speed leaves us with tons of headroom for improvements and additions. I want to try it with supersampling, DoF and bloom and higher rez textures. Would elevate visual quality quite a bit and it would most likely still be very fast.

Have to say performance wise AppGameKit is right up there with the best of them. Really great considering the ease of use and tweakability.
I am working on a better outdoor scene with own models, but for now, here are some shots of this one.

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Ortu
DBPro Master
16
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Joined: 21st Nov 2007
Location: Austin, TX
Posted: 7th Feb 2018 19:51 Edited at: 7th Feb 2018 19:52
Beautiful man. shaders aside, I'm thoroughly impressed with the texture work.

What card is this running on?
http://games.joshkirklin.com/sulium

A single player RPG featuring a branching, player driven storyline of meaningful choices and multiple endings alongside challenging active combat and intelligent AI.
Stab in the Dark software
Valued Member
21
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Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 7th Feb 2018 21:11
Yes, please tell us all your hardware specs.
The coffee is lovely dark and deep,and I have code to write before I sleep.
GaborD
6
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Joined: 3rd Dec 2017
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Posted: 7th Feb 2018 21:59
I have a pretty average i7 with a GTX1070. Nothing spectacular but does the job.
hoyoyo80
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Joined: 11th May 2016
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Posted: 8th Feb 2018 04:26 Edited at: 8th Feb 2018 04:27
Superb!

Please make a PBR shader pack and dont abandon mobile

EDIT: Hopefully the next Elder Scroll use PBR
Richard_6
7
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Posted: 8th Feb 2018 08:09
I was going to ask this... Does Elder Scrolls or The Witcher use PBR?
hoyoyo80
7
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Joined: 11th May 2016
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Posted: 8th Feb 2018 09:40
OT: ES Skyrim im certain not using pbr, but i do use parallex.

As for witcher i never play, eveytime i saw rpg with a Fixed hero face, most of the tine i avoid. That just preference.
Cliff Mellangard 3DEGS
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Joined: 20th Feb 2006
Location: Sweden
PHeMoX
6
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Joined: 9th Jan 2018
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Posted: 8th Feb 2018 15:46 Edited at: 8th Feb 2018 15:47
That's impressive indeed! I'd imagine this would run at acceptable speeds on less powerful GPUs as well seeing how high the framerate goes here. Cool shaders also, this feels very non-AGK 2 to me because of it. Which is not to say AppGameKit 2 itself is bad at all, but shaders like these do make a world a difference visually.

edit: Forgot to ask, did you try to run this on mobile ??

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