I can't figure this out...
I make a plane at position 0,0,0
I rotate the plane 90 degrees
now the plane is 0.5 off from the left and right
say I want it on the left side of 0,0,0 without doing a position -0.5
how can I make a mesh and move that plane the -0.5 I need?
I can see how to add meshes and change the vertex data to move the newly added mesh into a relative position of the one I'm adding to. (but then I have to add 0.5 to all the position statements after making the object from the mesh data, I don't want to do that.)
What I can't figure out is how to change the first mesh before I start adding other meshes and subtract the 0.5 off that first mesh after the rotation.
make object plane 5,1,1
rotate object 5,0,90,0
make mesh from object 5,5
// remove that damn 0.5! LOL
// Your Help Needed here!!!
Now want I want to do is, get rid of that .05 f distance from the rotation in the mesh before I start adding the next mesh
can I do that somehow with the vertex commands?